The Invisible Battlefield: Inside Embark Studios’ Massive Data Analytics Engine for ARC Raiders
In the modern gaming landscape, the digital battlefield extends far beyond the screen. While players focus on their crosshairs and tactical maneuvers, a silent, hyper-efficient infrastructure operates in the background, processing the very fabric of their gameplay. Embark Studios, the innovative developer behind the extraction shooter ARC Raiders, has recently pulled back the curtain on this digital infrastructure, revealing a staggering operational scale: the processing of 30 terabytes of player data every single day.
This revelation, shared by Data Engineer Mattias Andersson at a recent Nexon developer conference, offers a rare, unfiltered look into the “Big Data” revolution currently transforming the video game industry. As gaming moves away from static, offline experiences toward dynamic, living ecosystems, data has evolved from a mere troubleshooting tool into the most valuable asset a studio possesses.
The Scale of Operations: Processing 100 Billion Events
To understand the complexity of ARC Raiders, one must look beyond the visuals. During the game’s peak testing and operational phases, Embark Studios’ analytics pipeline was tasked with ingesting, processing, and interpreting over 100 billion individual events every 24 hours.
Operating on Google BigQuery, the studio maintained a latency of less than two seconds. This means that within a heartbeat of a player taking an action—be it firing a round, looting an item, or retreating from a firefight—that information was already being synthesized into actionable intelligence. At 30 terabytes per day, the volume of information is immense, dwarfing the requirements of traditional software development and placing game studios alongside high-frequency trading firms and global social media platforms in terms of data throughput.
A Chronology of Data-Driven Development
The integration of deep telemetry into ARC Raiders did not happen overnight; it is the culmination of a decade-long shift in how Embark Studios approaches game design.
- The Foundational Phase: In early development, the studio focused on basic performance metrics—crash reports and frame-rate stability.
- The Behavioral Pivot: As the game evolved into a complex, third-person extraction shooter, the focus shifted to player movement heatmaps and weapon usage statistics.
- The Real-Time Era: With the implementation of the current architecture, Embark moved toward "event-driven" telemetry. Every bullet trajectory, every item interaction, and every environmental destruction event is now logged, allowing the team to reconstruct entire matches in a virtual environment.
- Optimization and Refinement: Today, this data is used not just to fix bugs, but to perform "live balancing"—making minute adjustments to gun recoil, movement speed, and economy systems based on real-world player behavior rather than theoretical design goals.
The Anatomy of an Event: What Are They Tracking?
The term "30 terabytes of data" can feel abstract. To understand what this actually means, one must examine the granularity of the information. According to Andersson, the system captures the "who, what, where, and when" of every interaction.

If a player engages in a firefight, the system records:
- The Combatants: Precise IDs of the players involved.
- The Trajectory: The exact path of every fired bullet, allowing the developers to visualize whether misses were due to bad aim, server-side latency, or intentional evasion.
- The Impact: What objects were damaged, which armor pieces absorbed the hit, and the resulting change in player health.
- The Outcome: Who "shot first," who won the exchange, and how that victory affected the flow of the match.
By logging this, Embark isn’t just looking at the scoreboard; they are looking at the "why." They are investigating why a specific weapon feels "overpowered" in the hands of high-skill players but "useless" for novices, allowing for targeted balancing that keeps the game fair for all tiers of the player base.
Official Stance: The Ethics of Analytics
The disclosure of such massive data collection naturally raises concerns regarding player privacy and the potential for "over-surveillance." However, Embark Studios has been quick to frame this initiative as a defensive and creative measure rather than a predatory one.
The studio emphasizes that the primary objective is to enhance the user experience—specifically through improved matchmaking and anti-cheat measures. By identifying behavioral patterns, the system can distinguish between a player who is naturally aggressive and one who is utilizing exploits or illicit third-party software.
"We are not looking at the player; we are looking at the game," a studio representative suggested during discussions regarding the implementation. By analyzing the "round viewer"—a proprietary tool that allows developers to watch a replay of a match in a 3D interface—the team can spot anomalies that might suggest cheating. If a player’s movement is mathematically impossible or their aim-tracking displays inhuman precision, the data provides the evidence needed to protect the community.
Implications for the Future of Gaming
The implications of Embark Studios’ transparency are profound. We are witnessing a fundamental change in how games are built and maintained.
1. The Death of the "Static" Game
In the past, a game was "finished" once it hit store shelves. Today, ARC Raiders demonstrates that a game is a perpetual experiment. With 30 TB of data flowing into the studio daily, the developers can iterate on gameplay balance in real-time. If a specific weapon modification creates an unintended advantage, the data highlights it within hours, and a hotfix can be deployed to correct it.
2. Personalized Matchmaking
Matchmaking has moved beyond simple Elo or MMR (Matchmaking Rating) scores. By analyzing playstyles—identifying "tactical campers" versus "aggressive rushers"—developers can create more engaging match environments. The goal is to maximize the "fun factor" by placing players in scenarios where their preferred style of play is challenged but not rendered obsolete.
3. The Resource Cost of Transparency
While Embark has been transparent, many other studios remain silent about their data pipelines. Maintaining a 30-terabyte-a-day infrastructure is incredibly expensive. This creates a barrier to entry: only well-funded studios or those with robust backend partnerships (like Embark’s partnership with Nexon and Google) can afford to monitor their games at this level of depth. This could lead to a divide in the industry between "data-rich" premium experiences and smaller, less optimized titles.
Conclusion: The Price of a Polished Experience
The revelation that ARC Raiders processes 30 terabytes of data daily is a testament to the sheer ambition of modern game design. It highlights that the "perfect" multiplayer match is not an accident—it is the result of billions of data points being processed, analyzed, and applied by a team of engineers working in the shadows of the game world.
As players, we are increasingly becoming part of an intricate feedback loop. Every bullet fired contributes to a broader understanding of how the game functions, helping to ensure that the experience remains balanced, fair, and engaging. While the sheer scale of this data collection may feel daunting to those who value the simplicity of gaming’s past, it is currently the only way to sustain the complex, evolving multiplayer environments that define the modern era.
The question remains: as this technology becomes more refined, will we reach a point where games know us better than we know ourselves? For now, Embark Studios is content using that knowledge to ensure that when you log into ARC Raiders, you are met with a game that is constantly learning, constantly adjusting, and, above all, constantly striving for a fair fight.
